It would have been cool had it not been nerfed so bad. I am not saying I am the greatest, but I am usually able to survive multiple encounters with the enemy. Mostly due to the fact that I do not die enough to warrant a glyph that only works on those few instances. ![]() I personally, would not switch out a major glyph for this. First I will go over glyph of supernova as this is not even live yet. Please share your thoughts on these and get back with me. So if you happen to be killed by a warrior, DK, or some other melee class while carrying a full stock of embers, you can pack a pretty big punch or you may well kill them, considering you should've already started grinding them down. Glyph of Supernova- Once your killed by, say a warrior, you deal damage in a 8 yard radius equal to 10% of your maximum health, PER Burning Ember held. I feel that this could be good if your taking damage while grinding a player down. Heals you for 20% of you maximum health every time you kill an enemy with your Chaos Bolt that yields experience or honor. Your Felhunters Devour Magic will also heal you for the same amount it's healed. Glyph of Demon Training- Allows your imp to put out its bolts twice as fast as before, and in threes'. I was looking at glyphs though and i noticed three glyphs that i felt deserved a place in the guide: Very nice Destro glyph guide, it really puts things into perspective. I'll be taking a day or so off, then back at it again! Comment and Like these let me know your thoughts! I will be going into stat weights and spell "rotations" not really rotations so much as a spell priority. ![]() Its cool looking especially when you have your Malevolent Helm.Ĭonclusion: These are the Glyphs that make sense, and are the best for Destro imo. Glyph of Verdant Spheres- This is a fun glyph, it lets you see how many burning embers you have above your head. Great for RBGs when getting somewhere in a hurry is a must. Glyph of Nightmares- This is good for RBGs because you can move across water on your mount. Minor Glyphs- Once again most are cosmetic, but a few have real benefits. This is effective, and if you are running arena as destro a better choice than Glyph of Dark Soul. I can tab conflag or focus conflag in a pinch. This is good because my spells are all keybound so my conflag is on my mouse and so is my focus conflag. Glyph of Conflagrate- No longer needs immolate to snare targets. Now, I use this one sometimes due to the fact that in RBGs you cant always blow your CDs when you are downing someone, you have to save them so this gives me extra oomf when I'm ready to pop my CDs. Glyph of Dark Soul- While off cooldown, your Dark Soul ability passively grants you 10% of the active effect, but reduces the power of Dark Soul. Glyph of Healthstone- Dark Regeneration plus this glyph=alot of heals, again if you need one big heal instantly this is not the glyph for you, but 100% extra heal over 10 sec plus 25% extra from Dark Regen is hard to ignore. If I see my focus target hit 20% while I am building or burning embers, its always nice to have an extra one to kill him in a clutch situation. I keep shadowburn on my wheel (wheel down). ![]() ![]() Also, having an extra one is great for a focus Shadowburn. This is an important one especially for RBGs, I build up all four then let loose a salvo of CB that can decimate and EFC or Healer. Glyph of Burning Embers- Increases your maximum burning embers by 1. Save but two which can be switched out at your leisure. Major Glyphs- The major glyphs are pretty much standard here. Enough with the foreplay lets get right to it! After this I will be doing some strat guides and if the Warlock community at large wants it, some vids. This is the final installment of the Talent and Glyph Guides from me, Lockdupagain.
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